package modele;

import modele.Personnage.Direction;

public class ZombieSpecial extends Zombie{
	//private Objet objet
	
	public ZombieSpecial (int pv, int force, float rapidite, int zoneVue, int pos_x, int pos_y, Direction direction, int dest_x, int dest_y, int zoneSon/*, Objet objet*/)
	{
		this.pv=pv;
		this.force=force;
		this.rapidite=rapidite;
		this.zoneVue=zoneVue;
		this.pos_y=pos_y;
		this.pos_x=pos_x;
		this.direction=direction;
		this.zoneSon=zoneSon;
		this.dest_x=dest_x;
		this.dest_y=dest_y;
		//this.objet=objet;
	}
	
	public void lache()
	{
		
	}
}
